Hotkeys
 All
A-H
I-Q
R-Z
Other
Functions
Downloads
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| 0 |
0-9 |
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Swap layers |
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0-9 |
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Add to layer setting |
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TAB |
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Enter | exit vertex- edge- face- edit mode |
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TAB |
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Enter | exit pose mode |
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TAB |
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Enter | exit curve edit mode |
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| A |
A |
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Select | deselect All |
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A |
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Add menu |
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A |
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Apply scale and rotation |
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A |
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Play Animation |
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Apply Latice | Duplicate |
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Play Anim in current and all 3d windows |
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| B |
B |
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Border select | deselect |
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B B |
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Circle Border select | deselect |
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B |
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define render Border |
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| C |
C |
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Center window around 3d cursor |
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C |
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Cursor on origin |
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C |
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Copy menu |
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C |
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Convert menu (if possible) |
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C |
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Snap current frame to selected key |
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C |
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Change images |
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| D |
D |
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Duplicate |
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D |
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Duplicate |
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D |
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Display alpha of image as wire |
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D |
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Add data-linked Duplicate |
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| F |
F |
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Enter | exit face select mode |
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F |
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Make edge / face | Connect curve |
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F |
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Set Filter Y
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F |
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Beauty reFill |
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F |
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Sort Faces |
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F |
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Make face(s) with triangles |
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F |
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Flip edge |
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| G |
G |
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Grab (move) |
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( G |
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Clear Location blender 2.25 ) |
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G |
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Group Menu |
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G |
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Add selected to group |
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G |
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Remove selected from group |
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| H |
H |
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Handle type: align \ free (toggle) |
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H |
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Hide selected verteces |
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H |
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Handle type: auto. see also V. |
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H |
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Hide deselected verteces |
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H |
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Automatic Handle calculation |
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| J |
J |
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Swap render page of render window |
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J |
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Join selected objects. also see P. |
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J |
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NURBS:Insert segment |
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J |
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Join selected keys |
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| K |
K |
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Draw | hide object Keys. (toggle) |
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K |
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Show Keys | show curves (toggle) |
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K |
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Add skeleton to an IKA |
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K |
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Clear vertexpaint colors |
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| L |
L |
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Make Local menu. see also U. |
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L |
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Select verteces linked to cursor |
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L |
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select Linked menu |
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L |
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make Link menu |
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L |
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select verteces linked to selected vertex |
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L |
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make Local menu |
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| M |
M |
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Move to layer(s) |
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M |
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Make a Meta strip |
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| N |
N |
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Number buttons |
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N |
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recalculate bone roll angles
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N |
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recalculate Normals outside |
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recalculate Normals inside |
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| O |
O |
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Enter | exit proportional vertex editing (toggle) |
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O |
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smooth | steep falloff in proportional editing
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O |
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reOpen file |
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O |
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clear Origin |
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| P |
P |
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start game engine (blender 2.25 ) |
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P |
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separate verteces into objects.also see J. |
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P |
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make Parent |
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P |
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make vertex Parent |
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P |
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clear Parent menu |
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 P |
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make Parent without inverse |
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| R |
R |
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Rotate |
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R |
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Record mouse movement as IPO curve
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R |
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select Row of nurbs |
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R |
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Clear Rotation |
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RX |
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Rotate around X axis
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RXX |
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Rotate around object's local X axis
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RY |
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Rotate around Y axis |
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RYY |
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Rotate around object's local Y axis |
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RZ |
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Rotate around Z axis |
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RZZ |
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Rotate around object's local Z axis |
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| S |
S |
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Size |
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S |
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Snap-to menu |
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S |
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Shear |
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S |
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Shrink Fatten |
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SX |
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Mirror X |
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SY |
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Mirror Y |
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| T |
T |
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Tilt of 3d curve |
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T |
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Convert to Triangles |
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T |
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Make Track-to |
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T |
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Clear Track-to |
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Blenchmark. ( benchmark in console ) |
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| U |
U |
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Single User menu |
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U |
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Reload data buffer. (yep |
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U |
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FaceSelect mode: UV menu |
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U |
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Save current file as user default file |
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| V |
V |
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Vertexpaint on \ off |
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V |
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Vector handle. see also H. |
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V |
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Fit view to selected verteces |
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V |
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Object resize to materials-texture aspect |
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| W |
W |
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Special edit menu |
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W |
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Boolean |
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W |
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Warp selected verteces around cursor |
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W |
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Write file |
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W |
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Write selected as videoscape format |
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| X |
X |
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erase menu |
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X |
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Delete all |
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| Y |
Y |
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Split selected from the rest |
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| Z |
Z |
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Wire \ Solid toggle |
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Z |
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Zoom |
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Z |
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Wire \ Shaded toggle |
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Z |
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Shaded calculation |
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Place cursor \ gesture \ vertex paint |
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Add vertex |
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Trackball |
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Translate view |
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Zoom view |
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Select |
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Add to selection |
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/ |
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Local view |
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* |
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Rotate view to object |
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0 |
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Cameraview |
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0 |
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Make view |
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0 |
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Restore last camera to view |
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137 |
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Top front right view |
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137 |
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Down back left view |
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2468 |
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Rotate view |
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2468 |
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Translate view |
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5 |
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Perspective \ ortho |
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9 |
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Redraw |
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| F |
F1 |
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Load a file |
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F1 |
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Append | Link a file |
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F2 |
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Save a files |
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F2 |
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Save file as dxf |
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F3 |
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Save an image |
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F3 |
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F4 |
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Lamp buttons |
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F4 |
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Data select window |
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F5 |
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Material buttons |
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F5 |
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3d view window |
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F6 |
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Texture buttons |
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F6 |
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Ipo window |
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F7 |
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Animation buttons |
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F7 |
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Button window |
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F8 |
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World buttons |
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F8 |
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Sequence window |
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F9 |
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Edit buttons |
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F9 |
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Object orient window |
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F10 |
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Render buttons |
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F10 |
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Images window |
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F11 |
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Image window |
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F11 |
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Text edit window |
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F12 |
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Render an image |
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F12 |
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Image Select window |
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