Hotkeys
All
A-H
I-Q
R-Z
Other
 Functions
 Downloads
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
0 0-9     Swap layers  
 0-9       Add to layer setting  
TAB     Enter | exit vertex- edge- face- edit mode  
   TAB     Enter | exit pose mode  
TAB     Enter | exit curve edit mode  
A A     Select | deselect All  
 A     Add menu  
 A     Apply scale and rotation  
 A     Play Animation  
 A     Apply Latice | Duplicate  
 A     Play Anim in current and all 3d windows  
B B     Border select | deselect  
B B     Circle Border select | deselect  
 B     define render Border  
C C     Center window around 3d cursor  
 C     Cursor on origin  
 C     Copy menu  
 C     Convert menu (if possible)  
C     Snap current frame to selected key  
C     Change images  
D D     Duplicate  
 D     Duplicate  
 D     Display alpha of image as wire  
 D     Add data-linked Duplicate  
E E     Extrude  
F F     Enter | exit face select mode  
  F     Make edge / face | Connect curve  
  F     Set Filter Y
 
  F     Beauty reFill  
 F     Sort Faces  
 F     Make face(s) with triangles  
 F     Flip edge  
G G     Grab (move)  
(  G     Clear Location blender 2.25 )  
  G     Group Menu  
  G     Add selected to group  
  G     Remove selected from group  
H H     Handle type: align \ free (toggle)  
H     Hide selected verteces  
 H     Handle type: auto. see also V.  
 H     Hide deselected verteces  
 H     Automatic Handle calculation  
I I     Insert Keyframe menu  
J J     Swap render page of render window  
 J     Join selected objects. also see P.  
 J     NURBS:Insert segment  
 J     Join selected keys  
K K     Draw | hide object Keys. (toggle)  
K     Show Keys | show curves (toggle)  
 K     Add skeleton to an IKA  
 K     Clear vertexpaint colors  
L L     Make Local menu. see also U.  
L     Select verteces linked to cursor  
 L     select Linked menu  
 L     make Link menu  
 L     select verteces linked to selected vertex  
 L     make Local menu  
M M     Move to layer(s)  
M     Make a Meta strip  
N N     Number buttons  
 N     recalculate bone roll angles
 
 N     recalculate Normals outside  
 N     recalculate Normals inside  
O O     Enter | exit proportional vertex editing (toggle)  
   O     smooth | steep falloff in proportional editing
 
  O       reOpen file  
O     clear Origin  
P P     start game engine (blender 2.25 )  
  P     separate verteces into objects.also see J.  
 P     make Parent  
 P     make vertex Parent  
 P     clear Parent menu  
 P     make Parent without inverse  
Q Q     Quit Blender  
R R     Rotate  
R       Record mouse movement as IPO curve
 
   R     select Row of nurbs  
 R     Clear Rotation  
  RX       Rotate around X axis
 
  RXX       Rotate around object's local X axis
 
  RY       Rotate around Y axis  
  RYY       Rotate around object's local Y axis  
  RZ       Rotate around Z axis  
  RZZ       Rotate around object's local Z axis  
S S     Size  
 S     Snap-to menu  
 S     Shear  
   S     Shrink Fatten  
SX     Mirror X  
SY     Mirror Y  
T T     Tilt of 3d curve  
 T     Convert to Triangles  
 T     Make Track-to  
 T     Clear Track-to  
 T     Blenchmark. ( benchmark in console )  
U U     Single User menu  
U     Reload data buffer. (yep  
  U       FaceSelect mode: UV menu  
 U     Save current file as user default file  
V V     Vertexpaint on \ off  
V     Vector handle. see also H.  
   V     Fit view to selected verteces  
 V     Object resize to materials-texture aspect  
W W     Special edit menu  
W     Boolean  
 W     Warp selected verteces around cursor  
 W     Write file  
 W     Write selected as videoscape format  
X X     erase menu  
 X     Delete all  
Y Y     Split selected from the rest  
Z Z     Wire \ Solid toggle  
Z     Zoom  
 Z     Wire \ Shaded toggle  
 Z     Shaded calculation  
      Place cursor \ gesture \ vertex paint  
      Add vertex  
      Trackball  
      Translate view  
      Zoom view  
      Select  
      Add to selection  
       
 /     Local view  
 *     Rotate view to object  
 0     Cameraview  
 0     Make view  
 0     Restore last camera to view  
 137     Top front right view  
 137     Down back left view  
 2468     Rotate view  
 2468     Translate view  
 5     Perspective \ ortho  
 9     Redraw  
F F1     Load a file  
 F1     Append | Link a file  
F2     Save a files  
 F2     Save file as dxf  
F3     Save an image  
 F3      
F4     Lamp buttons  
 F4     Data select window  
F5     Material buttons  
 F5     3d view window  
F6     Texture buttons  
 F6     Ipo window  
F7     Animation buttons  
 F7     Button window  
F8     World buttons  
 F8     Sequence window  
F9     Edit buttons  
 F9     Object orient window  
F10     Render buttons  
 F10     Images window  
F11     Image window  
 F11     Text edit window  
F12     Render an image  
 F12     Image Select window